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 Elite Skills - Rogue

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Lileria
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Join date : 2012-10-06
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PostSubject: Elite Skills - Rogue   Mon Oct 08, 2012 10:40 am

Elite Skills Rogue


Rogue/Knight

Armor Breaker
Disarmament causes 20% more damage.

Poison Protection
When activated, this will protect you from getting Poisoned for the next 20...70 seconds.

Lion's Protection
You feel strong like a lion! Your physical attacks are increased by 1...10% for 600 seconds.

Holy Light Protection
Lowers magical damage you suffer by 1...51% and prevents Root or Slow effects for the next 10 seconds.

Courageous Guard
Protects up to 5 party members in a range of 100 from Fear for 8 seconds.

Power of the Lion
While you are under Lion's Protection, you can turn it into Power of the Lion to instantly raise your HP by 30...255 points. However, for 15 seconds afterwards you cannot use Lion's Protection.

Searing Light
Causes your normal attacks to deal additional 80...680 Light damage for 300 seconds. Also, when your physical attacks hit the target it may increase your critical hit rate by 0...0 for (Buff-Time-503270) seconds. (This effect is mutually exclusive with Poisonous.)

Reckless Warrior
Whenever you use Low Blow or Blind Spot, there is a chance that it will boost your physical attack. Effective for (Buff-Time-503531) seconds. (This effect can only be triggered once in a 20-second period.)

Rogue/Mage

Poison Trap
Places a trap that Poisons anyone who triggers it causing (Buff-Dot-501847) points of damage every 2 seconds for (Buff-Time-501847) seconds. (Can only place one trap at the same time.)

Booby Trap
Places a trap that explodes when someone triggers it causing (DMG-501848) points of explosion damage. (Can only place one trap at the same time.)

Paralysing Trap
Places a magic trap that roots anybody who triggers it for (Buff-Time-501849) seconds. (Can only place 1 trap at the same time. Root is removed when attacked)

Magic Breaker
Removes a beneficial effect from target.

Poison Flame
Fills the target with poisonous flames that cause 20...380 poison damage every 2 seconds and lower spell casting speed by 5...35% for 6 seconds. (Requires Poisonous state.)

Enhanced Paralysis
All targets affected by your Paralyzing Trap stay Paralyzed even when attacked. But the effect doesn't last long.

Create Opportunity
Increases the damage of the next 3 physical attacks on your target by 20...150 points for 15 seconds and may also Stun your target for (Buff-Time-503267) seconds. This effect will last until the time is up or until you have used it for the full number of times.

Protective Aura
When your HP has dropped to 30%, physical and magical damage taken will be decreased by 50...175%. However, your physical attack strength will decrease by 50...175% for 10 seconds.

Rogue/Warrior


Throwing Mastery
Your Throw can now Slow the target for 5 seconds.

One-Hand Axe Mastery
One-hand axe damage increases by 5...55%.

Whirlwind Mastery
Reduces the cost of Whirlwind by 20 rage and decreases cooldown by 20 seconds.

Death's Touch
For 2...12 seconds, the target heals 2...52% less effective.

Poisonous Infection
While Poisonous, Bleed caused by Shadowstab or Slash can poison the target, which will inflict 12...222 poison damage every 2 seconds. Additionally 80...380% main hand weapon DPS is dealt to the target.

Poison Spray
Can be used when the target is Poisoned from a Poisonous Infection to spread the poison to nearby targets and cause (DMG-503223) damage.

Decay
Can be used when Poisonous. It causes 80...280% main weapon DPS and has the chance to raise your critical attack rate by (Buff1-503263) and the critical damage by 0...0%. Effective for (Buff-Time-503263) seconds.

Reclaim Energy
When you use Shadowstab, there is a chance of recovering energy. When you use Poisonous Infection, there is a chance that your rage will increase.

Rogue/Priest


Quickness Aura
Your and your party members' dodge rate raises by 2...14% for 600 seconds.

Wound Tear
Raises your Wound Attack's chance for critical hits by 30%.

Shadow Walker
You can use Sneak Attack during battle. The energy cost is reduced by 10, but the cooldown is increased by 10 seconds.

Fearless
Immune to Fear effect for the next 20 seconds.

Kick
Kicks the targets shinbone causing 80...320% main hand weapon DPS. Due to great pain the target's movement speed is lowered by 10...50% for 5 seconds.

Slowing Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, reducing it's attack speed by 0...0% for (Buff-Time-503176) seconds. (Can only be used once every 30 seconds.)

Sinister Methods
Using Low Blow or Blind Spot may increase your critical hit rate for (Buff-Time-503265) seconds. (Can be used only once every 20 seconds.)

Mana Surge
Magic Barrier will recover HP whenever you receive physical attack. (This effect cannot be triggered more than once every 15 seconds.)



Rogue/Scout


Deadly Shot
Raises your Shot's chance to deal critical hits by 30.

Slit Throat
Your Throat Attack now also Silences the target for 4 seconds.

Energy Thief
Every normal attack restores 20 points of energy. This effect will last 15 seconds.

Combat Master
Raises your chance to deal critical hits by 5...55 and enhances critical damage by 5...55% for 600 seconds.

Substitute
Conjures a substitute for you for 20...70 seconds to take 1 physical attacks for you.

Tongue Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, extending the casting time of his spells by 0% for (Buff-Time-503180) seconds. (Can only be used once every 30 seconds.)

Coerce
The energy cost for using Low Blow is reduced by 5. When your target's HP drops below 30%, using Low Blow on your target will increase the damage of your physical attack by (Buff0-503264)%.

Wraith Attack
Your Shadowstab will damage 2 targets at once. However, damage done to the second target will be half.

Rogue/Warden

Weak Point Strike
Inflicts 45...180% main hand weapon DPS. This skill may cause the target's weak point to suffer a powerful attack, suffering 90...360% main hand weapon DPS.

Hidden Master
Reduces the physical and magic damage you suffer when attacked while in Hide status.

Bloodthirsty Blade
Causes 70...280% main hand weapon DPS. Successful attacks can increase your critical hit rate by 8...72 for 12 seconds. (This effect can only be triggered once every 20 seconds.)

Crazed Creed
Permanently raises your critical damage by 1...10%.

Emotional Obstruction
Sends out a purple fog that reduces the target's done magical damage by 5...50% for 1...8 seconds.

Wood Spirit's Grasp
Increases the damage of Power of the Wood Spirit. A successful hit can increase your and your party members' magical damage and weapon damage.

Rogue/Druid

Hysteric Vengeance
If you are hit by physical attacks in the next 300 seconds, you have a chance to increase your critical physical attack rate by 5...180 for 15 seconds. (This effect can only be triggered once every 20 seconds.)

Poisonous Antibodies
Makes it so you cannot be affected by poison for 5 seconds after you successfully use Antidote.


Poison Shroud
Poison Shroud inflicts 25...325 points of poison damage every 2 seconds on most targets within a range of 70 for 8 seconds. (Consumes one poison bottle.)

Killin' Time
Increases the critical physical hit rate of your next 4 attacks by 10...90 points and critical damage by 10...90% for 15 seconds. (This effect continues until expended or time runs out.)

Crippling Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, reducing its magical defense by 12% for 10 seconds. (This effect can only be triggered once every 30 seconds.)

Slaughter Blessing
Instantly restores 30...510 HP to you and your party members, and also increases attack power and magical power by 5% for 15 seconds.
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Grilla

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Location : Greece

PostSubject: Re: Elite Skills - Rogue   Mon Oct 08, 2012 3:55 pm

The ones missing and the level 60 elite skills.

Rogue/Knight

Illegal Punishment (60)
Inflicts additional damage caused by your Punishment depending on Dexterity.

Rogue/Mage

WARNING!! The Rogue/Mage elite skills have changed completely. It is no more a trap master. I will post them as soon as I find them somewhere.

Instant Shadow (60)
This effect can be triggered after you do a dodge maneuver. It quickly conceals you.

Rogue/Warrior

Toxic Splash (60)
Makes Poison Spray trigger a Poisonous Infection effect that causes damage and poisons all surrounding enemies.

Rogue/Priest

Mana Needle (60)
While in a Magic Barrier, received Physical Damage will stun the attacker for 2 seconds. (After the effect has ended it cannot be triggered again for 30 seconds.)

Rogue/Scout

Paralysis Attack (60)
Transforms your Numbing Dagger to arrow use.

Rogue/Warden

Wound Patch (45)
When you suffer physical or magic attacks within 900.0 seconds, you will recover 30.0 HP.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)

Phantom Blade (50)
Causes 75.0% main hand weapon DPS + 0.20 x Dexterity physical damage. A successful hit will summon two Oak Walkers that will attack your opponent for 15 seconds.

(Oak Walkers will also use Phantom Blade for attacking. Damage increases with skill level.)

Revival (60)
While in a Wound Patch state, each time you receive physical or magic attack you can stack a Revival effect. Effect can be stacked a maximum of 10 times. Actively using Revival makes you recover HP. The amount of HP you recover is dependent on Revival.

Rogue/Druid

Shadow Smash (45)
Extends your Poison Shroud effect by 4 seconds and inflicts dark damage to most targets within a range of 70.

Quick Light Protection (50)
Reduces the energy required for your Blind Spot attack by 10 and when you strike a target it has a chance of restoring HP to the party member with the lowest HP.

Malicious Intent Release (60)
Your Killin' Time will not be limited in the times it can be used, but its time limit is reduced from 15 seconds to 7 seconds.

Rogue/Champion

Confusion Mechanism (15)
Creates a Confusion Mechanism near the target. This mechanism forces the target to attack it and reduces the target's Physical Defense by 5.0% and Magical Defense by 5.0% in the process. Confusion Mechanism exists for 3 seconds.
The maximum level of this skill is 50.

Foot Mechanism (20)
Creates a Foot Mechanism under the caster's feet. When a party member hits the mechanism, it will increase Movement Speed by 20.% for 8.0 seconds. This mechanism will affect a maximum of 6 party members or last for 30 seconds then disappear.
(Only one mechanism can exist at a time.)

Stepping Mechanism (25)
Creates a Stepping Mechanism under the caster's feet. When a target passes through the mechanism, it will activate and create a Slow area which reduces the Movement Speed of most targets in the area by 10.0%. This mechanism lasts for 10 seconds.

Silent Rune Bomb (30)
Drops a Silent Rune Bomb that inflicts 80.0% main hand weapon Non-Elemental Damage DPS on most targets in the area. Also carries a Silenced effect for 4.0 seconds.

Pulse Rune Bomb (35)
Drops a Pulse Rune Bomb that inflicts 80.0% main hand weapon Non-Elemental Damage DPS on most targets in the area. Also carries a Stunned effect for 5.0 seconds.

Mechanism Activation Spike (40)
Each time an elite skill is used, your next normal attack will cause extra damage. Lasts for 5.0 seconds.

Burying Mechanism (45)
Creates a Burying Mechanism under the caster's feet. When a target passes through the mechanism, it activates and increases the damage received by the target by 10.0%. It also reduces the target's Critical Physical Resistance and Critical Magical Resistance by 100.0 for 6.0 seconds. This mechanism lasts for 25 seconds.
(Only one mechanism can exist at a time.)

Nerve Gear (50)
Every time an elite skill is used, it increases Physical Attack Speed by 5.0% and Dodge Rate by 2.0% for 5.0 seconds. Can be stacked 5 times.

Rogue/Warlock

Dark Soul Barrier (15)
Sets up a dark spirit barrier in a designated area. This barrier will increase the Dodge of all party members inside the barrier by 10.0%. The Dark Soul Barrier lasts for 12 seconds.

Energy Conservation (20)
Use of this skill requires an HP less than 75%.
Restores 3.0% HP every second until HP reaches 75% or the effect lasts 8.0 seconds

Soul Stab (25)
Inflicts 130.0% + 0.20 x Dexterity main hand weapon Dark Damage DPS on the target. If target is in a Weakened state then they will receive 150.0% + 0.30 x Dexterity main hand weapon Dark Damage DPS.

Begin When Ready (30)
Immediately resets the cooldown time for Fervent Attack and Evasion.

Dark Soul Precision (35)
Soul Pain doesn't need any casting time and reduces target's Physical Defense.

Soul Agility (40)
Increases Dexterity for 30 seconds by (Current Dexterity + 10.0) x 1.0% + 10.0%.
The maximum level of this skill is 50.

Dark Soul Smelt (45)
While in a Poisonous state, normal attack hits can cause additional dark attribute damage.

Ghostly Strike (50)
Inflicts 150.0% + 0.30 x Dexterity main hand weapon Dark Damage DPS and carries a Weakened effect.
(This skill stat will increase and decrease based on equipment and target strength)
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