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 Elite Skills - Warrior

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Lileria
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Join date : 2012-10-06
Age : 32
Location : Athens - Greece

PostSubject: Elite Skills - Warrior   Mon Oct 08, 2012 10:56 am

Elite Skills Warrior


Warrior/Knight

Whirlwind Shield
Throws your shield at the target causing 35...385 plus 0.1 times the shield's defense value in damage. (Must have a shield equipped)

Blocking Stance
Increases your chance to parry by 10...110 for 20...220 seconds.

Ignore Pain
Immune against Helpless, Stun, Root, and Slow effects for 10 seconds.

Shield Bash
Immediately strike at the target with your shield causing 50...550 plus 0.1 times the shield's defense value in damage. (Must have a shield equipped)

Heroic Surprise Attack
Your Surprise Attack generates additional rage.

Concentrated Precision
Increases accuracy by 2...25.

Fierce Attack
When you hit the target with your Whirlwind Shield , there is a chance to decrease your target's physical critical resistance for (Buff-Time-503253) seconds. (Can only be used once every 20 seconds.)

Resist
In a Blocking Stance, you will receive less physical damage, and there is a chance that your rage will increase. (This effect can only be triggered once every 10 seconds.)

Warrior/Scout

Skull Breaker
Precise strike at the enemy's head that causes 80...300% main hand weapon DPS and has a 50% chance of lowering the target's accuracy by 10...40%.

Stun Shot
Causes your target to be Stunned for 4 seconds. (Requires ranged weapon.)

Moon Cleave Perfection
Reduces your Moon Cleave rage cost by 10 points and cool down by 20 seconds.

Aim for the Wound
Inflict 70...280% ranged weapon DPS. Has a chance of gaining additional 5...30 points of rage. (Requires ranged weapon.)

Sword Breath
Sword breath pierces the target, inflicting 70...280% main hand weapon DPS and also has a chance to raise rage by 5...20.

Calm
When Skull Breaker fails you have the opportunity to enter a state of calm in order to increase accuracy by (Buff0-503159) points. Effective for (Buff-Time-503159) seconds.

Waiting Game
When you use Aim for the Wound and hit the target with a Moon Cleave it may raise your physical attack power. (Can be used only once every 20 seconds.)

The Final Battle
Inflicts 60...240% main hand weapon DPS. If target's HP is lower than 30%, it will inflict 120...480% main hand weapon DPS.

Warrior/Priest

Defender's Roar
Increase the maximum HP of you and your group by 50...550 points for 10...60 seconds.

Interrupting Strike
Interrupts target's casting and causes 16.4...180.4 points of damage. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)

Magic Barrier Perfection
Your Magic Barrier now also decreases the magical damage received.

Bloodlust
Convert 20% of your HP into 30 points of rage.

Opportunity
When the target is Weakened, 140...560% main hand weapon DPS is dealt to the target.

Blood Retention
When you use Bloodlust, you'll gain 3 Rage points every 2 seconds for 10 seconds.

Morale Boost
Causes your Berserk to increase the damage of nearby team members' next four physical attacks for 30 seconds. Disappears after four attacks or 30 seconds.

Barbarian Battle Cry
Causes multiple targets within a radius of 80 to fear your power, and lowers their physical and magic damage 2...10% for 10 seconds. If the target has been inflicted with Fear, Slash and Probing Attack will cause additional damage.

Warrior/Mage


Electrical Rage
Causes 90...360% main hand weapon DPS and puts High Voltage on the caster. All magic damage is increased by 5...15% for 10 seconds. High Voltage stacks up to 3 times.

Lightning's Touch
Your weapon strikes the enemy with a flash of lightning, dealing 50...1175 points of Wind damage.

Sense of Danger
Lowers the damage you receive by 10...85% for 2...10 Seconds. Can only be activated when HP is below 30%. (Does not lower critical damage received)

Thunder Sword
Fires 4 sword shaped thunder bolts at the target inflicting 70...1295 points of Wind damage.

Electric Attack
For 600 seconds, your normal attacks additionally cause 100...800 Wind damage.

Lava Weapon
Adds 70...700 Fire damage to your normal attacks for 600 seconds. (Damage range is quite big.)

Power Control
Causes your Electric Attack to also increase your physical accuracy and your Lava Weapon to raise your physical critical hit rate.

Wind Bastion
Once you have successfully taunted a target, a defensive wind will protect you, lowering the physical damage inflicted upon you.

Warrior/Rogue

Shadowstab Perfection
You no longer need to have a dagger equipped to gain the Bleed bonus of the Shadowstab skill. Bleed duration is increased by 4 seconds.

Speed Up
Increases your movement speed by 3...15%.

Blood Dance
Attack the enemy with full strength and spill his blood! Causes 110...357.5% main hand weapon DPS.

Frenzied Attack
For 10 seconds you go into a Frenzy. During this time, your critical hit rate for all kinds of attacka is increased by 200...700. All Slow and Root effects are removed, but defense is reduced by 50...175%.

Keen Attack
If the target is Vulnerable, quickly attacking it two times causing 70...280% main hand weapon DPS.

Splitting Chop
When the target is Weakened, inflicts 130...520% main hand weapon DPS to the target and decreases target defense by 2...12% for 8 seconds.

Frenzied Heart
When you enter Frenzied Attack state, your physical critical damage is increased.

Exhaustion
Lowers the rage required by your Whirlwind by 20 points, and shortens cooldown by 10 seconds. Also when you use a Probing Attack, there is a chance that it will additionally lower the target's energy, focus, rage, and mana. (This effect can only be used on player.)

Warrior/Warden

Savage Strike
May raise your physical attack after you hit a target.

Attack Weakener
Use when the target is Vulnerable to inflict 100...375% main hand weapon DPS and reduce target's physical attack by 10% for 10 seconds.

Mental Bestiary
Understand the structure of organisms, increasing the damage of your slash attacks on vulnerable beasts and humanoid monsters.

Savage Whirlwind
Harness primal natural forces to launch an attack. Inflicts 110...440% main hand weapon DPS on target.

Wild Howl
Upon hitting the target your Savage Whirlwind can temporary increase your own and your party members' physical and magical damage. (This effect can only be triggered once every 40 seconds.)

Awakening of the Wild
Prevents Root and Slow effects, and also increases critical hit rate by 50...175 for 10 seconds.

Warrior/Druid

Rose Vine
When the sharp rose vines entwine your weapon, your standard attacks may cause your target to bleed, inflicting 40 points of blood damage every 2 seconds for 8 seconds. (This buff can only be triggered once every 8 seconds.)

Tremor
Use when target is Weakened to cause fierce tremors that inflict 130...520% main hand weapon DPS. When you hit, it may reduce target's physical accuracy by 2...12% for 12 seconds.

Guardian's Pledge
Temporarily increases the maximum HP of you and your party members by 40...480 points. Raises physical critical resistance by 8...96 for 10...60 seconds.

Redemption
If your Probing Attack fails physical and magical accuracy for all team members in a range of 100 will be increased by 5...35 for 15 seconds.

Remove Magic
Cleanses harmful magical effects from your target.

Recovery of Life
Your Whirlwind's cooldown time is reduced by 10 seconds, and the required Rage is reduced by 10. Upon hitting the target it can increase your own maximum HP.
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PostSubject: Re: Elite Skills - Warrior   Mon Oct 08, 2012 2:32 pm

The missing ones and the level 60 elite skills

Warrior/Knight

(A little correction)

Throw Shield (15) (The description is correct, the name wasn't)

Whirlwind Battle Technique (60)
Reduces your Whirlwind's rage by 25 and cooldown time by 15 seconds. If a shield is equipped then it increases aggro.

Warrior/Scout

Battle Focus (60)
Increases Physical Attack Accuracy when your Skull Breaker hits, and recovers 20 Focus. Lasts for 6. (After the effect has ended it cannot be triggered again for 20 seconds.)

Warrior/Priest

Combat Expertise (60)
Stops your Defensive Formation from reducing Physical Attack Power and Magical Attack Power.

Warrior/Mage

Lightning Burn Weapon (60)
A special power that controls the weather and fire. Instills flame and electricity in your weapon.

Warrior/Rogue

Attack Launch (60)
Stops your Berserk from reducing Physical Defense.

Warrior/Warden

Battle Creed (45)
Increases your physical critical damage by 1...14.6% for 600 seconds. While the effect lasts, when you strike a target with a Slash or Probing Attack, it may lower aggro by 15% for 15 seconds.
(This effect can only be triggered once every 30 seconds.)

Air Tremor (50)
Coalesces the power within the surrounding atmosphere in your body and then releases it in an instant, inflicting 50...260% main hand weapon DPS to all targets within a radius of 80.

Visceral Impact (60)
Makes your Air Tremor hits cause an additional reduction of Physical Attack Power and Magical Attack Power

Warrior/Druid

Resistance (45)
When you are attacked when you have the Berserk buff active, you will be able to completely resist the next attack.

Stifle (50)
When the target is Vulnerable and is not able to respond in time, your attack will deal 60...312% main hand weapon DPS. Additionally the next 10 times physical damage is dealt to the target it will be increased by 20%. Starting with the first attack the Stifle effect will gradually decrease by 2% with the overall time span being 30 seconds.

Revival Slash (60)
When targets are hit by your Slash, there is a chance that you will receive a Recover effect. However, the healing effect is reduced. (Can't be re-triggered while Recover is in effect.)

Warrior/Champion

Wild Slash (15)
Increases damage caused by Slash and changes to consume HP. After it hits, Bleed effect can also increase Physical Attack Speed by 1.0%.
The maximum level of this skill is 50.

Blood Rune Weapon (20)
This skill cannot be used when HP drops under 5%.
Increases Physical Attack Power by 1.0% and Critical Physical Hit Rate by 25.0 for 15.0 seconds.

Bloody Slash (25)
Inflicts 80.0% + 0.20 x STR main hand weapon physical DPS on target.
(This skill stat will increase and decrease based on equipment and target strength)

Unbridled Rage (30)
Increases Strength by 2.0% for 15.0 seconds.
The maximum level of this skill is 50.

Bloody Battle (35)
Can be used while in a Blood Rune Weapon state.
This skill can be used 6 seconds after a critical attack. Recovers 25% of caster's lost HP.

Fearless Rune (40)
Repels all magical damage for 5.0 seconds.

Stifling Attack (45)
Inflicts 70.0% + 0.20 x STR main hand weapon physical DPS on the target and reduces the target's Physical Defense by 8.0% for 8.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength)

Vendetta Blow (50)
Inflicts 70.0% + 0.20 x STR main hand weapon physical DPS damage on a target. The more HP you lose, the more damage this skill inflicts.
(This skill stat will increase and decrease based on equipment and target strength)

Warrior/Warlock

Rage Blow (15)
Inflicts 80.0% main hand weapon physical DPS on target. If target is attacking you, the skill will increase your rage by 15.0. If nothing is attacking then it will restore 15.0 points of your focus.
(This skill stat will increase and decrease based on equipment and target strength)

Psychic Whirlwind (20)
Inflicts 70.0% main hand weapon physical DPS on targets nearby the designated target. If target is in a Weakened state, then skill will cause extra damage.
(This skill stat will increase and decrease based on equipment and target strength)

Divine Battle Spirit (25)
Earns 5.0 rage every second for 40.0.
(Effect disappears after you cross the line or change areas.)

Psychic Battle Cry (30)
Earns Psychic Torrent state.
When you use an elite skill that inflicts area damage, party members in the damage area will earn Spirit Shield Protection. This effect will resist an amount of damage equal to 50.0% of the caster's healing bonus + 80 points for 8.0 seconds. Shield can be stacked a maximum of 2 times.

Psychic Ghost Step (35)
Charges the target and inflicts 30.0% main hand weapon physical DPS on most nearby targets. If Divine Battle Spirit is in effect then additional damage is inflicted on most nearby targets.
(This skill stat will increase and decrease based on equipment and target strength)

Spirit-Cracking Blow (40)
Inflicts 75.0% main hand weapon physical DPS on target and carries a Spirit Wound state. Every 2 seconds, this state inflicts 4.0 physical damage on the target and increases the caster's rage by 4.0. Lasts for 10.0.
(This skill stat will increase and decrease based on equipment and target strength)

Lightning Spell (45)
Inflicts 80.0% main hand weapon physical DPS on most targets in range. Also increases Movement Speed by 10.0% for 6.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength)

Spirit Blade Storm (50)
Summons a Spirit Blade Storm that engulfs most targets in range. Inflicts 20.0% main hand weapon physical DPS every second for 6 seconds. Also reduces Movement Speed by 20.0% for 2.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength)
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