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 Pets - A Hairy Guide to a Happy Ever After

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Grilla

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Posts : 13
Join date : 2012-10-07
Age : 29
Location : Greece

PostSubject: Pets - A Hairy Guide to a Happy Ever After   Tue Oct 09, 2012 11:51 am

Pets increase your stats and can be a great contribution to your character no matter the class. There are a lot different pets, but if you want a good one, then you want a Holy Pet Egg of an element that best suits your class. Let's start by covering the basics.

Type/Rarity

There are 5 different types/rarities of pet eggs. Some are more powerful than others (Wild being the worst, Holy the best). I am gonna use Light as an example.

Wild Pet Egg: 2 Stamina, 1 Strength, 1 Wisdom
Natural Pet Egg: 3 Stamina, 2 Strength, 1 Wisdom
Amazing Pet Egg: 4 Stamina, 3 Strength, 2 Wisdom
Magical Pet Egg: 5 Stamina, 4 Strength, 3 Wisdom
Holy Pet Egg: 6 Stamina, 5 Strength, 4 Wisdom

Elements

There are 7 different elements in which pet eggs can be found. Each one is best suited for specific classes (The attributes are in order from most to least).

Earth: Strength, Stamina, Dexterity (Best suited for Warrior and Champion)
Water: Wisdom, Intelligence, Stamina (Best suited for Priest and Druid)
Fire: Intelligence, Wisdom, Stamina (Best suited for Mage and Warlock)
Light: Stamina, Strength, Wisdom (Best suited for Knight and Warden)
Dark: Dexterity, Strength, Stamina (Best suited for Rogue and Scout)
Wind: Dexterity, Stamina, Wisdom (Best suited for no class combo at all)
None: Gives 1 (Blue Rune Egg), 2 (Purple Rune Egg) or 3 (Orange Rune Egg) to all attributes.

Attributes, Basestats etc

Level: The level of the pet gives a multiplier to the attribute bonus and unlocks pet skills.
Aptitude: It adds to the multiplier bonus. The higher it is (with 100 being Max), the more the increase you have once the pet levels up. So if you can afford it better start with a low level holy pet with aptitude of 80+. It can be leveled by merging your pet with one that has higher Aptitude value than yours or by transforming the Training Points into Aptitude (1000 Training Points give 1 Aptitude). Once leveled it can never drop.
Nourishment: The hunger meter of the pet. As long as the pet is summoned it goes down over time. At 81-100 it gives 100% bonus to your character, 61-80 80% and so on. Every time you die while the pet is summoned it will instantly drop by 30 points.
Loyalty: Attribute multiplier and based on this meter the pet will help u often or not at all. It has to be at 60+ for the pet to start casting the skills it has (at 100 it does it pretty often but it is random). Every time the character dies while the pet is summoned it drops by 3 points.
WARNING!! A Loyalty over 60 will result in the pet pulling mobs randomly. I have seen many times parties getting wiped in instances because of that. If you decide to keep your pet at 100 Loyalty only summon it at bosses and recall when running through an instance.
Training Points: They are used to level the Aptitude of the pet or "transform" them into Training Points to use for the skills by using an Item Shop item (can be obtained in game for free in exchange for Golden Eggs). The pet gains 50 Training Points every time is merged with another pet (no matter the level). The eggs can be "chained" to get a much higher number of points out of a single merge (will explain how to do it later on)

Leveling the Pet

The pet gains access to new skills to buy with Talent Points (TP) as it goes up in levels, it gains higher stats (a percentage of which is added as bonus to your character whenever the pet is summoned). The best way to level a pet is by merging it with pet eggs that are on the same level as the pet. The eggs need to be of the same element or Rune Pet Eggs.

When you click on the Merging tab in the Pet Interface Window you will see 2 boxes to slide 2 different pets in. Always put the pet you want to keep in the left box (the one in the right gets consumed). The pet in the right box has to be of the same level or lower than the pet on the left box. You can't merge a level 10 pet to a level 5 pet for example, it has to be level 5 or lower.

Below the boxes appear the stats of your pet (on white letters). As soon as you add the second pet a second list will appear showing the stats that are gonna be increased after the merge and the increase you are gonna have (in green letters). If it's shown in white there will be no change after the merge.

When you have put both pets in the boxes, (make sure they are both in the correct box as I have lost a Holy Egg this way just because I was in a hurry and wasn't paying attention), click on the blue circle in the middle. You can merge a maximum of 3 times per day.

A pet that is at the same level as you pet will give to your pet 1000 Experience. A pet at 1 level lower will give 500 Experience, at 2 levels lower will give 333 Experience and so on.

You can also level the pet by using food purchased in game in exchange for gold, in Item Shop in exchange for diamonds or in game (again) in exchange for Badge of Trial (Siege Wars).

Aptitude Leveling

Aptitude is a very important part of the pet as it increases the stats (the higher it is the higher the increase you get at each level up) so it is good to be maxed while the pet is at low level.

There are two ways of leveling the Aptitude.

1. Merging the pet with pets that have higher aptitude. Depnding on the pet you are gonna use, and the aptitude of your pet, it can be cheap or really expensive for a new player in game).

2. By buying a potion (Awakening Potion) that converts 1000 Training Points into 1 Aptitude point. This potion can be purchased in the Item Shop for 19 diamonds or in game by exchanging 3 Golden Eggs with the hunter in Miller's Farm.

Training Points Gathering and "Chain" Merging

The pet gains 50 Training Points every time it is merged with a pet egg of the same element and 100 points everytime it is merged with a Rune Pet Egg. While merging with Rune Pet Eggs can get you to 1000 Training points quite fast the pet is gonna level a couple times (or more) till the points are finally gathered.

There is a faster (and more expensive if you buy the eggs) way of doing it. I like to call it Chain Merging.

Let's say you have a level 5 Holy Pet Egg Fire and you want to level the Aptitude without leveling the pet (or gaining 1 level max). You can go to the Auction House and buy every fire pet egg (Wild, Natural, Amazing) up to level 4 or 5 or of course you can get traps and keep the ones you can use while selling the rest. You can make some gold too if you are patient and you don't buy them.

So whatever your choise was, let's say that you are at a point where you have your level 5 pet egg and 20 pet eggs between level 1 and 5. Open the pet interface window and put the 2 lowest level pets in.

You will have 3 pets in the interface now (your level 5 fire pet and the 2 low level pets that are for merging). Don't merge them with your main pet yet.

Note:You can get 1 extra slot for the pet interface for free in Miller's Ranch (will explain how later). If you want to unlock the 3 remaining too you have to buy the tickets from Item Shop for 39 diamonds each.

Let's name the slots A, B and C to make it easier to explain and for you to understand. Your main pet is in Slot A, a level 1 Wild Fire pet (for example) in slot B and a level 1 Natural Fire pet in slot C.

Go to the Merging Tab and put either pet B or C as Agent and the other as Reagent (et's say that B is agent and C reagent). DON'T use the main pet. Merge the two low level pets. Once the merging is finished and you have slot C open again, grab the lowest level pet egg in your inventory and add it to the open slot. While in the merging tab, make pet B (which was agent the 1st time) reagent and put the new pet as agent. That way you can ensure that the pets won't level and you won't reach the 3 merges per pet every day limit. You keep doing this till you have no more eggs in your inventory (always using the lower level pet eggs first).

Each merge gives 50 Training Points. They don't get lost, they are just transferred to the next pet.

Once you are done with the 20 pets from your inventory merge the pet that remains, (if all is done correctly it shouldn't be higher level than your main pet), with the main pet ypu have. The main pet as agent (Left Box) and the other one as reagent (Right Box). You will notice that after the merge your main pet will gain 1050 Training Points, some Experience points (depending on the level difference between the pets), and stat increase (if any).

That means you can get 1000 Training points in a few minutes and still having 2 merges open to your main pet.

Talent Points

Talent Points are needed in order to purchase skills (or level them up) for your pet.

The pet gains 56 Talent Points every time it goes up a level. If you start with a high level pet it will have the same ammount of Talent Points as a level 1 pet so it's better to start with a low level one.

You can get extra Talent Points to purchase more skills for your pet by using a potion (Enhancement Potion) purchased from Item Shop for 25 Diamonds or from Miller's Ranch for Golden Eggs. It converts 500 Training Points into 100 Talent Points.

The pet Passive Skills maxed give:
Improved Defense 10% Physical and Magical Defense
Improved Attack Speed 5% Physical Attack Speed and Spellcasting
Improved Health 10% Health Points
Improved Healing 10% on Healing Recieved
Tenacity 100.0 points in HP and MP Recovery
Attack Secrets 5% Physical and Magical Attack
Lucky Escort 5% Drop Rate
Critical Enigma 10% Physical and Magical Critical Damage

Miller's Ranch

Miller's Ranch is a zone that is accesible by talking to any Pet Hunter (they sit on donkeys in various cities/villages). It doesn't have any level requirements to enter.

Once you are inside you will see a Pet Hunter which has the same options as the one outside and a Golden Egg Trade option.

You can trade 1 Golden Egg for Pet Hunting Training (Cavy capturing). Don't waste your Golden Egg on this.
You can trade 2 Golden Eggs for 1 Enchancement Potion (converts 500 Training Points in 100 TP)
You can trade 3 Golden Eggs for 1 Awaking Potion (converts 1000 Training Points in 1 Aptitude Point)

There are also 2 different quests (repeatable).

The 1st one from Jessica Miller (Sweet Milk) makes you gather grass to feed cows and collect 10 buckets of milk. You can get as reward
Nutricious Cheese (+10 Nourishment) Purchable also by the Pet Hunters for 5000 gold each.
Low-Fat Goat's Milk (+20 Nourishment) Obtainable by the Gift from Pet Event.
Beef Skewer (+30 Nourishment) Obtainable by the Gift from Pet Event.
Favourite Meal (+10 Loyalty). Purchasable from Item Shop for 29 Diamonds.

The second from Jenna Miller (An Easy Lay?) makes you gather Sack of Feed and feed the chickens in order to collect 10 eggs. The rewards are:
Miller's Special Cake (+1 Training, +5 Nourishment, +10 Experience). Purchasable also by any Pet Hunter for 3500 gold each.
Golden Egg (+50 Training, +100 Experience).

You can get Golden Egg only the first time you finish the quest per day so try to do it daily and save them.

The first time you get into Miller's Ranch you can do a Pet Hunting Training for free. He will give you a turkey to place in a tree trunk which will attract a wolf. Once you kill the wolf a cavy will appear. You HAVE to catch the cavy. It is a low level Rune Pet Egg (Bound) but if you talk to him again he will give you a Breeding Slot Ticket for free. In case you don't know how to catch cavies better practise by spending some gold on traps as the ticket costs 39 Diamonds to get.

Pet Crafting

The pet can gather matterials for you while you do whatever you want. By talking to any Pet Hunter you can buy:
Small Hatchet Used to level the Woodcutting skill of the pet and enables the pet to gather matterials. Costs 100 gold each.
Small Hoe Used to level the Mining skill of the pet and enables the pet to gather matterials. Costs 100 gold each.
Small Spade Used to level the Herbalism skill of the pet and enables the pet to gather matterials. Costs 100 gold each.

The pet can't be summoned while gathering so make sure to let it gather when u won't need it (or buy an extra Breeding Slot Ticket to have 4 slots open and the cheapest pet egg you can find to gather for you).

There is an addon called "Pet Auto Craft" (can be found in curse.com) which makes everything automatically so you can let the pet gather even when you are AFK. (I will add a link to it once I have permission to do it).

Pet Events

The pet if you are in the same zone for some hours and you have it summoned at some point it will talk to you (a window appears). It will be asking a question and you will have to choose between 3 different answers. Each answer gives an attribute inscrease or a gift from the pet.

Note Don't recall the pet to feed it or change zone if you want to trigger the Pet Event.

Here is the list of the questions along with the answers and the reward each answer gives:

"Master, I came across some strange fog while I was wandering around. I ran in and got lost for a long time..."
Remember to call me if you get stuck (+50 XP)
You should've marked the path that you took (+5 TP)
What did you find? (Gift from your pet)

"Master, the table is full of delicacies, what would you like to eat more of?"
Meat. (+0.05 Strength)
Fish. (+0.05 Dexterity)
I'll eat both. (+0.05 Stamina)

"Master, If I attend special pet training what course should I focus on?"
Logic Training (+0.05 Intelligence)
Perseverence training (+0.05 Wisdom)
All of them (+0.01 Aptitude)

"Master if you were to travel what kind of trip would you like to take?"
Any kind of a trip with you. (+1 Loyalty)
I'd like to go eat great foods. (+10 Nourishment)
I'd like to go hunting for treasure (+10 Training)

"Master I just had a dream that I was fighting with a big monster"
If you can't win, run (+50 XP)
I'm sure you beat it (+5 TP)
Did it drop any treasure (Gift from your pet)

"Master, I am really happy! I feel like I can touch the sky. Do you want to know why?"
Because I treat you very well? (+ 1 Loyalty)
Because you just ate? (+10 Nourishment)
Somebody complimented you? (+10 Training)

"Master, I heard that eating more vegetables and fruits is good for my health. Which should I eat?"
Vegetables (+0.05 Intelligence)
Fruit (+0.05 Wisdom)
Some of each (+0.01 Aptitude)

"Master, every time I'm hungry I want to eat everything you have on you, isn't that weird?"
Your happiness is what's important to me (+1 Loyalty)
You're lucky you can eat so much (+10 Nourishment)
It isn't healthy to eat too much (+10 Training)

"Master, I found a strange picture, could it be a treasure map?"
Let's try our luck (+50 XP)
Get a shovel ready (+5 TP)
Of course it is (Gift from your pet)

"Master, I really want to sleep, but I slept for 12 hours yesterday. What's up with that?"
I'll take you to see the Doctor (+1 Loyalty)
Eat more food and you'll have more energy (+10 Nourishment)
Let's go on a walk together(+10 Training)

"Master, why did you want to become an adventurer?"
To have awesome experiences. (+50 XP)
To accomplish great feats. (+5 TP)
To hunt for treasure. (Gift from your pet)

"Master, I've been very lazy lately, what kind of recreational activity can I do that doesn't require moving around much?"
Reading (+0.05 Inteliigence)
Meditating (+0.05 Wisdom)
Thinking (+0.01 Aptitude)

"Master, let's exercise together for our health OK? What kind of exercise do you like?
Walking (+1 Loyalty)
Let's eat first (+10 Nourishment)
Beating monsters is the best exercise (+10 Training)

"Master, in a perfectly ideal room, what must not be left out?"
Beautiful Maid (+0.05 Intelligence)
Handsome Butler (+0.05 Wisdom)
Friendly Pet (+0.01 Aptitude)

"Master, what can't a good room do without?"
Many, many treasure chests (+0.05 Strength)
Several lush potted plants. (+0.05 Dexterity)
Decorations made out of might monsters. (+0.05 Stamina)

"Master, I like the girl next door. She sings well. Can I be with her?"
Go for it. (+1 Loyalty)
Share this cake with her. (+10 Nourishment)
First, practice your singing. (+10 Training)

"Master, when you were dozing off, I dealt with some monsters that were planning to attack you!"
Good job. (+50 XP)
I'll rely on you to do this in the future (+5 TP)
What did you find out? (Gift from your pet)

"Master, I just saw a strange Person. He told me a few things and gave me something."
Don't eat things strangers give you. (+50 XP)
Don't talk to strangers. (+5 TP)
What did he give you? (Gift from your pet)

"Master, what kind of places do you like to explore? Lets go together."
I like places we can accumulate experience. (+50 XP)
I like places we can polish our skills in. (+5 TP)
I like places we can dig up treasure in. (Gift from your pet)

"Master, the little yellow dog stole something from me. I fought him, he's really fierce"
It's best not to fight. (+50 XP)
You should improve your communication skills (+5 TP)
What did he steal? (Gift from your pet*)

"Master why did you choose me as your pet?"
I liked you at first sight (+1 Loyalty)
I didn't want you to starve to death (+10 Nourishment)
This is also... like a kind of adventure (+10 Training)

"Master, what is it that you like about riding?"
Riding together (+0.05 Strength)
Galloping like the wind (+0.05 Dexterity)
Slowly riding while viewing the scenery (+0.05 Stamina)

"Master, have I been eating too much? I don't want to be a burden to you."
You are the sweetest burden (+1 Loyalty)
I want you to grow nice and chubby (+10 Nourishment)
You're an important partner, not a burden (+10 Training)

"Master, when riding quickly, what's the main thing to watch out for?
Watch out for pretty girls (+0.05 Intelligence)
Watch out for handsome boys (+0.05 Wisdom)
Pay attention to safety (+0.01 Aptitude)

"Master, I just found a little hole and I went in a bit to explore. Guess what I found?"
A mole. (+50 XP)
A shovel. (+5 TP)
Something strange. (Gift from your pet)

"Master, I heard that it's healthy to exercise regularly! What kind of exercise would you like me to do?"
Weight Lifting. (+0.05 Strength)
Jogging. (+0.05 Dexterity)
Endurance exercises. (+0.05 Stamina)

"Master, I really like to eat fruit, can I just eat fruit and not eat anything else?"
You should keep a balanced diet. (+1 Loyalty)
Eat whatever you like to eat. (+10 Nourishment)
Don't be too picky about what you eat. (+10 Training)

"Master, if I attend pet training, what course would you like me to attend?"
Weight Training (+0.05 Strength)
Speed Traning (+0.05 Dexterity)
Endurance Training (+0.05 Stamina)

"Master, next time we meet with danger, don't protect me, protect yourself, OK?"
Protecting you is my responsibility (+1 Loyalty)
Just have some more to eat and don't let... (+10 Nourishment)
Partners advance and retreat together. (+10 Training)

"Master, what is the most important thing for our travels?"
Ample Experience (+50 XP)
Proficient Skills (+5 TP)
Useful tools (Gift from your pet)

In case you get Gift from the pet here's what it may contain:

Powerful pet growth formula (+1000 Experience, +500 Training Points). Can also be purchased in Item Shop for 45 Diamonds.
Neutralization bar (Neutralizes attribute of a pet)
Pet pair merging ticket (Adds a second Reagent slot)
Golden egg (+50 Training Points, +100 Experience). Can be obtained from the "An Easy Lay?" quest in Miller's Ranch as reward (once per day).
Beef skewer (+30 Nourishment) Can be also obtained by the "Sweet Milk" quest in Miller's Ranch.
Dessert of happiness (+1 Loyalty) Can be purchased by any Pet Hunter for 6000 gold each.
Low-Fat Goat's Milk (+20 Nutrition) Can be obtained from the "Sweet Milk" quest in Miller's Ranch.
Small Hatchet (x5-20 Wood Gathering Tool) Can be purchased by any Pet Hunter for 100 gold each.
Small spade (x5-20 Ore Gathering Tool)Can be purchased by any Pet Hunter for 100 gold each.
Small hoe (x5-20 Herb Gathering Tool)Can be purchased by any Pet Hunter for 100 gold each.
Nutricious Cheese(+10 Nourishment) Can be purchased by any Pet Hunter for 5000 gold each.
Mysterious item (x30, Worth 107 gold each) Can be obtained during pet gathering instead of a matterial.

Pet Appearance and Active Skills

The pets look like various mobs in game. The appearance decides which active skills the pet will have. There are some pets that are better used by a specific class.

Note: In case you decide to let the Loyalty at 60 don't bother with the Active Skills of the pet as it will never cast them.

List of Active Skills

Clash +10 Inflicts 200.0% physical damage, and Stuns target for 1 second.
Thunder Web +9 Increases the pet master's physical defense by 10.0% for 30.0 seconds.
Wave Bomb +15 Inflicts 50.0 Water damage on target.
Shining Vitality Increases the pet master's maximum health by 5.0% for 90.0 seconds.
Huntsman Assist+9 For 30.0 seconds, the pet master's physical attack power will increase by 10.0%.
Frenzy The pet will enter a frenzy state when its HP falls below 50%. Greatly increases attack speed, accuracy, and damage for 15.0 seconds.
Impale +10 Inflicts 200.0% physical damage on target.
Sinister Curse +15 Inflicts 15.0 magical Dark damage on target.
Diabolical Curse A curse that weakens all the target's attributes by 5% for 15.0 seconds.
Show of Strength Reduces target's magical attack power by 8% for 15.0 secons.
Blurred Vision +9 Decreases target's movement speed by 10.0% for 10.0 seconds.
Impale Inflicts 200% physical damage on target.
Sting +10 Inflicts 200.0% physical damage on target.
Jumbled Thoughts +9 Reduces magical defense of target by 10.0% for 15.0 seconds.
Sonic Reaction For 15.0 seconds, when the pet master is being attacked by a spell inflicting area damage the damage received decreases by 10.0%
Sharp Beak Peck Inflicts 200.0% physical damage on target.
Mysterious Halo Once the master's health has dropped below 50% the pet master's movement speed will for 15 seconds increase by 20.0%.
Blessed Magic For 30.0 seconds, the pet master's magical attack power will increase 5.0%.
Swooping Dive +10 Inflict 200.0% physical damage on target.
Pound+10 Inflicts 200% physical Damage and stuns for 1 second. (Range: 50, CD: 10sec)
Battle will+7 Increases pet masters attack speed by 8% for 15 seconds. (Range: 100, CD: 90sec)
Confusion Gas +4 Reduces physical defense of target by 5.0% for 15.0 seconds. Range: 100. CD: 60 seconds.
Surprise Attack+10 Inflicts 200.0% physical damage on target.
Pound +10 Inflicts 200.0% physical damage, and Stuns target for 1 second.
Swooping Dive Inflicts 200.0% physical damage on target.
Sonic Reaction For 15 seconds, when the pet master is being attacked by a spell inflicting area damage, the damage received decreases by 10.0%.
Sinister Curse Inflicts 50.0 magical Dark damage on target.
Diabolical Curse A curse that weakens all the target's attributes by 5.0% for 15.0 seconds.
Paralyzed Mind Decreases target's spellcasting speed by 10.0% for 15.0 seconds.
Rend +15 Inflicts 250% physical damage on target.
Boiling Blood +4 Increases all pet master's attributes by 5.0% for 15.0 seconds.
Battle Will +7 Increases the pet master;s attack speed by 8.0% for 15.0 seconds.
Impale Inflicts 250.0% physical damage on target.
Enchanted Scales Increases the pet master's critical magical hit rate by 50.0 points for 30.0 seconds
Rabid Rage Inflicts 250.0% physical damage on target.
Confusion Gas Reduces physical defense of target by 10.0% for 15.0 seconds.
Huntsman Assist For 30.0 seconds, the pet master's physical attack power will increase by 10.0%.
Wave Bomb+15 Inflicts 50.0 magical Water damage on target.
Guts+9 For the next 30.0 seconds, the weapon damage and magical damage of the pet master's next attack will increase by 10.0%.
Divine Crystal+14 Once the master's health has dropped below 50% the crystal in the Prayer Rune emits a holy light, restoring 15.0% points of the pet master's health.
Lightning +15 Inflicts 50.0 magical wind damage on target.
Huntsman Assist +9 For 30.0 seconds, the pet master's physical attack power will increase by 10.0%.
Guts +9 For the next 30.0 seconds, the weapon damage and magical damage of the pet master's next attack will increase by 10.0%.
Pound +10 Inflicts 200.0% physical damage and stuns target for 1 second.
Mental Surge +4 Increases the pet master's intelligence by 5.0% for 30.0 seconds.
Divine Crystal +9 Once the master's health has dropped below 50%, the crystal in the prayer rune emits a holy light, restoring 10.0% points of the pet master's health.
Drift Attack Inflicts 200.0% physical damage on target.
Huntsman Assist For 30.0 seconds, the pet master's physical attack power will increase by 10.0%.
Rend +10 Inflicts 200.0% physical damage on target.
Guts +9 For the next 30 seconds, the weapon damage and magic damage of the pet master's next attack will increase by 10%.
Huntsman Assist +9 For 30.0 seconds, the pet master's physical attack power will increase by 10.0%.
Swooping Dive +10 Inflicts 200.0% physical damage on target.
Jumbled Thoughts +8 Reduces magical defense of target by 5.0% for 15.0 seconds.
Demonic Defense+9 Increases master's magical defense by 10% points for 30 seconds.
Invigorated Spirit+4 Increases the pet master's wisdom by 5.0% for 30.0 seconds.
Hack+10 Inflicts 200.0% physical damage on target.
Blessed Magic+4 For 30 seconds, the pet master's magic attack power will increase by 5.0%
Sinister Curse Inflicts 50 magical dark damage on target.
Diabolical Curse A curse that weakens all the target's attributes by 5% for 15.0 seconds.
Show of Strength Reduces target's magical attack power by 8% for 15.0 secons.
Clash Inflicts 200% physical damage and stuns for 1 second. Range: 100. CD: 15 seconds.
Mysterious Halo Once the pet's master's health drops below 50%, the pet's master's movement speed is increased by 20% for 15 seconds. Range: 100. CD: 60 seconds.
Swooping Dive Inflicts 200.0% physical damage on target.
Numbed Nerves Decrease attack speed of the target by 15.0% for 15 seconds
Flowing Meditation Calms the pet master once the master's health has dropped below 50.0%, restoring 10.0% points of mana
Wave Bomb +15 Inflicts 50.0 magical water damage on target.
Blessed Magic +4 For 30.0 seconds, the pet master's magical attack power will increase 5%.
Hack+10 Inflicts 200.0% physical damage on target.
Blessed Magic+4 For 30 seconds, the pet master's magic attack power will increase by 5.0%
Pound+10 Inflicts 200% physical damage and stuns target for 1 second. (Range:50, CD: 10 seconds.)
Uncontrollable Fury+4 Increases the pet master's critical physical hit rate by 50.0 points for 30.0 seconds. (Range:100, CD: 120 seconds.)
Wave Bomb +15 Inflicts 50.0 Water damage on target.
Covert Attack +9 Decreases the pet master's aggro by 10.0% for 15.0 seconds.
Guts +9 For the next 30 seconds, the weapon damage and magic damage of the pet master's next attack will increase by 10%.
Rabid Rage Inflicts 250.0% physical damage on target.
Huntsman Assist For 30.0 seconds, the pet master's physical attack power will increase by 10.0%.
Hack Inflicts 200.0% physical damage on target.
Blessed Magic For 30.0 seconds, the pet master's magical attack power will increase 5.0%.
Rapid Rage +10 Inflicts 200.0% physical damage on target.
Huntsman Assist +4 For 30.0 seconds, the pet master's physical attack power will increase by 5.0%.
Pound+10 Inflicts 200.0% physical damage, and Stuns target for 1 second.
Huntsman Assist+4 For 30.0 seconds, the pet master's physical attack power will increase by 5%.
Swooping Dive +10 Inflicts 200.0% physical damage on target.
Acrobat +4 Increases the pet master's dexterity by 5.0% for 30.0 seconds.
Guts+9 For the next 30.0 seconds, the weapon damage and magical damage of the pet master's next attack will increase by 10.0%.
Rabid Rage +10 Inflicts 200.0% physical damage on target.
Boiling Blood+4 Increases all of the pet master's attributes by 5.0% for 15.0 seconds.
Rend +10 Inflicts 200% physical damage on target.
Fanning the Flames +4 Increases the pet master's aggro by 5.0% for 15.0 seconds.
Surprise Attack +10 Inflicts 200.0% physical damage on target. Range: 150. CD: 15 seconds.
Numbed Nerves +14 Decreases attack speed of target by 15.0% for 15.0 seconds. Range: 100. CD: 90 seconds.
Focused Beam+15 Inflicts 50.0 magical Light damage on target.
Fading Grudge The pet master's aggro is reduced to its lowest level for 10.0 seconds, and additional aggro will not be generated.
Angel's Wing Once the master's health has dropped below 50% the pet master will for 20.0 seconds recover 2.0% health every 2 seconds.
Emerging Strength +4 Increases the pet master's strength by 5.0% for 30.0 seconds.
Frenzy The pet will enter a frenzy state when its HP falls below 50%. Greatly increases attack speed, accuracy, and damage for 15.0 seconds.
Sanctuary Blocks for 10.0 seconds all damage from the next 1.0 attack(s) against the pet master once the master's health has dropped below 50%.
Guts+9 For the next 30.0 seconds, the weapon damage and magical damage of the pet master's next attack will increase by 10.0%.
Pound Inflicts 250% physical damage and stuns for 1 second. Range: 50. CD: 10 seconds.
Overflowing Stamina Increases the pet's master's stamina by 5.0% for 30.0 seconds. Range: 100. CD: 120 seconds.
Frenzy When pet's hp drops below 50.0% it enters a frenzy state. Pet's attack speed, damage & accuracy increase greatly for 15.0 seconds. CD: 120 seconds.
Shot +10 Inflicts 200.0% physical damage on target. Range: 200. Casting Time: 1 second.
Fireball +15 Inflicts 50.0 magical Fire damage on target.
Maul Inflicts 200.0% physical damage on target.
Jumbled Thoughts Reduces magical defense of target by 5.0% for 15.0 seconds.
Earth Stab +15 Inflicts 50.0 magical Earth damage on target.
Paralyzed Mind +9 Decreases the target's spellcasting speed by 10.0% for 15.0 seconds.
Flowing Meditation Calms the pet master once the master's health has dropped below 50.0%, restoring 10.0% points of mana
Mental Surge +4 Increases the pet master's intelligence by 5.0% for 30.0 seconds.
Guts +9 For the next 30 seconds, the weapon damage and magic damage of the pet master's next attack will increase by 10%.
Invigorated Spriit Increases the pet master's wisdom by 5.0% for 30.0 seconds.
Blurred Vision +9 Decreases the target's movement speed by 10.0% for 10.0 seconds.
Hack+10 Inflicts 200.0% physical damage on target.
Focused Beam+15 Inflicts 50.0 magical Light damage on target.
Clash+10 200% Physical Damage and stuns the target for 1 second. -10 Sec CD-
Thunder Web+9 Increases the pet master's physical defense by 10% for 30 seconds. -2 Min CD-
Intimidation+7 Reduces target's physical attack power by 8% for 15 Seconds -1 Min CD-
Emerging Strength+4 Increases the pet master's physical strength by 5.0% for 30.0 seconds. Range: 100. CD: 120 seconds.
Resistance Net +19 Increases all the pet master's resistances by 200.0 points for 30.0 seconds
Mana Booster +9 Increases the pet master's mana by 10.0% for 90.0 seconds. 2 min cooldown. Range 100.
Invigorating Essence +1 Once the master's health has dropped below 50% the pet master will for 20.0 seconds recover 2.0% mana every 2 seconds. CD 60 sec.
Battle Will +7 Increases the pet master;s attack speed by 8.0% for 15.0 seconds.
Acrobat +4 Increases the pet master's dexterity by 5.0% for 30.0 seconds.
Angel's Wing+1 Once the master's health has dropped below 50% the pet master will for 20.0 seconds recover 2.0% health every 2 seconds.
Ram +5 Inflicts 200.0% physical damage and knocks down target.
Enchanted Scales +4 Increases pet master's critical magical hit rate points for xx seconds
Clash+10 Inlficts 200.0% physical damage, and Stuns the target for 1 second. -15 Sec cooldown-
Shift Attack+10 Inflicts 200.0% physical Damage on target (Range: 50, CD: 10sec)
Flowing Meditation+9 Calms the pet master once the master's health has dropped below 50.0%, restoring 10.0% points of mana (Range: 100, CD: 60sec)
Shining Vitality Increases the pet master's maximum health by 10.0% for 90.0 seconds.
Angel's Wing Once the master's health has dropped below 50% the pet master will for 20.0 seconds recover 2.0% health every 2 seconds.
Sting +10 Inflicts 200.0% physical damage on target.
Confusion Gas +7 Reduces physical defense of target by 8.0% for 15.0 seconds.

In case I have forgotten something let me know and I will add it.

Hope it helps.
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